Petgram — The app every pet lover needs
UI/UX · Mobile App · Design Thinking · HCD

Petgram.

Bridging emotional connection and real-world pet services in one app.

Year

2025

Duration

Semester Project

Project Type

UX Research &
Mobile App Design

Methodology

Double Diamond + HCD

Role

Lead Designer &
UX Researcher

Tools

Figma · Google Forms
Miro

Overview

Pets are family.
Where is their platform?

Petgram bridges the gap between emotional connection and practical pet services by bringing pet lovers, owners, and businesses into one unified experience.

In today’s world, pets are family, yet no single platform combines sharing, trusted services, adoption, and play together. Petgram is built to fill that gap.

Hover to play
Hover to play
Hover to play

Home Feed · Adopt & Play · Services — the three core screens

01

The Problem

A disconnected pet
community

Despite the growing pet community, users still rely on scattered platforms for services, adoption, and interaction.

  • 📢

    Business Gap

    Pet businesses lack a focused platform to reach and grow their audience.

  • 🐾

    Adoption Gap

    Adoption relies on scattered posts, with no transparent system to connect animals with the right adopters.

  • 🤝

    Interaction Gap

    People who can’t own pets lack meaningful interaction, while owners need trusted temporary care.

02

Research & Empathy

Listening
before designing.

Research surveys with pet lovers, owners, and businesses revealed three key user groups that shaped the product.

👩‍🎓

Aditi

Aspiring Pet Lover · 21

College student in a hostel. Can’t own a pet, but deeply wants one

Goal

→ Spend time with animals
→ Feel part of a pet community

Pain

→ Can’t keep pets
→ No way to interact

👨‍💻

Rohan

Pet Owner · 29

IT professional and pet owner seeking reliable care for his Golden Retriever.

Goal

→ Keep his pet safe while away.
→ Find trusted services easily.

Pain

→ Can’t verify quality of services
→ Limited time to research options

Meera

Pet Café Owner · 34

Pet café owner struggling to reach the right audience.

Goal

→ Promote events and services
→ Reach the right audience.

Pain

→ Poor visibility on generic platforms
→ Hard to target the right users

Empathy Map

Key Findings from the Survey — Human Centered Design

46%
Currently own a pet
69%
Want to Interact with pets without ownership.
92%
Want to share and watch pet content
85%
Interested in adoption feature
03

Design Process

Double Diamond,
applied with empathy.

The project balanced exploration and problem-solving across four stages to create a more human-centered pet experience.

Phase 01

Discover

Conducted surveys and empathy mapping to understand key user groups and their needs.

Phase 02

Define

Identified key gaps in pet interaction, service discovery, adoption accessibility, and business visibility.

Phase 03

Develop

Created user flows, app structure, and six core features aligned with real user pain points.

Phase 04

Deliver

Designed a mobile experience focused on accessibility, connection, and community.

Information Architecture
Add petgram-sitemap.jpg — information architecture

App sitemap —

04

The Solution

Every feature answers
a real need.

App screens overview
Add petgram-overview.jpg — all app screens together

Petgram — Home Feed, Discover, Adopt & Play, Services & Profile screens

Petgram is more than an app — it's a movement toward making pet care, love, and bonding more inclusive, accessible, and joyful.

Petgram Project Vision

"Good design solves problems.
Great design creates meaningful connections."

Petgram · Radhika · Delhi Technological University
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